Chas Grundy
Chas Grundy is a strategist and storyteller focused on technology, marketing, and non-profit leadership. He has worked at the University of Notre Dame since 2005 in a variety of leadership roles, including interactive marketing, digital strategy, application development. He and his team develop creative and innovative solutions to the organization's most complex learning challenges, such as the “Google First Wizarding College” and the “ND Cybersecurity Carnival”.

Stephanie Hopper**
Stephanie Hopper is an Educational Technologies Coordinator for the Indianapolis Service area or Ivy Tech State College. She is passionate about technology and innovation, and researches design and game development.  Stephanie also works as an adjunct for the visual communications department.

** Due to circumstances beyond her control, we regret that Stephanie is unable to participate in the panel this year.

Kuangchen Hsu
Kuangchen Hsu is the Senior Learning Designer and leader of the Learning Design team at Notre Dame. Holding a Ph.D. in Educational Technology, his research involves the investigation of student emotional responses with technology in digital learning environments. He works to improve awareness of learning technologies and media use, adopting the understandings into design and research projects.

Wayne Madsen
Wayne Madsen is an Associate Professor of New Media for IU Kokomo. His experience includes several years of instruction through various educational organizations as well as teaching at San Jose State University. He has done research on new media theory, art history, participatory based art work, java-based programming, and actionscripting and flash level design, and art within virtual environments.

Carolyn Schult
Carolyn Schult is a Professor of Psychology IU South Bend whose research interests include: cognitive development of preschoolers; children's understandings of beliefs, intentions, and desires; children's representational abilities; and language acquisition.

Registration Now Open

2023 Teach, Play, Learn Conference registration now open! 

Register today! 

Conference Program

Conference Schedule 


About the Conference

The Teach, Play, Learn conference brings together stakeholders interested in exploring how games and play can be effective tools for learning. The goals of the conference are to:

  • generate awareness and interest in the changing technologies and pedagogies in the quickly evolving area of educational games and playful learning.
  • demonstrate benefits of using games as part of classroom education.
  • showcase practical solutions for the design and implementation of games in the educational context.